This article will touch on a few examples of notable Game Boy software that resulted from such efforts. Modeled closely off the design of the NES, it miniaturized Nintendo’s already successful formula for computer entertainment in a compact form factor, igniting the portable gaming market as we know it today.īut like many consoles past, the Game Boy’s true potential would remain obscured were it not for the efforts of the inventive software engineers who, like the demosceners before them, pushed the hardware to its maximum. These artists, many of whom went on to make games themselves, engaged in programming contests, creating increasingly impressive audiovisual demonstrations that pushed the physical limits of the hardware they used.ĭecades later, countless console historians have credited the Game Boy as an impressive feat of engineering that championed the hardware of its time. In the 1980’s, a loose international culture of computer graphics artists and musicians formed what is now known as the demoscene. See Older Entries of the Games That Pushed The Limits Series Special Thanks to Satoshi_Matrix, Noiseredux, and other Racketboy forum members Game Boy Games That Pushed The Limits of Graphics & Sound
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